As intelligently requested, here's the tagged model and the sketch which resulted in the figure. Minus the rotation pivot which is causing awkward translation of the limbs... this is right. I really like what it did on the ribcage-pelvis area.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrDFwkFl-hEXJaPqE7ZdYxMzRKcL_ntpNtPYu2J9teQMtuy6aRK8TMBpmCPd_o3NRqZSdHHsbq94LmqFXmxZ0reaYIryfAXqy8ZVbrxWeBPTC0sMWIdg0Qgg7bqlJhV1T4fo4esQg-P34/s400/taggedmesh.jpg)
I feel I need to, though, before anything, scale the figure down to match the sketch percentages before sketch-stylization since, right now it's rather large (say 40 world units while the sketch canvas is 10).
I then don't know if I should focus on wires (more proof of concept) or making the sketch system more robust (handling erasure, multiple strokes) or making the mesh distortions smoother.
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