Friday, September 18, 2009

Weekly Update: Proposal

Things I Have Accomplished This Week:

This week, I have written my proposal and been granted permission to use this idea. The credit is not yet on PennInTouch. However, petition committee is on Wednesday, so I hope I'll be actually enrolled soon.

Things I Will Accomplish Next Week:

I aim to have a much more thorough literature search. Specifically, I will research BodyScapes and other recommended papers. I will also try to find anatomical resources guides outside of those from Figure Modeling (Eliot Goldfinger's book).

Abstract

A substantial demand exists for anatomically accurate, realistic, character models. However, hiring actors and performing body scans costs both money and time. Insofar, crowd software has only focused on animating the figure. However, in real life, crowds use props. A three-hundred person office will have people at computers, chewing pencils, or talking on cell phones. Many character creation software packages exist. However, this program differs because it creates models based on body phenotype and artistic canon. The same user-defined muscle and fat values used during modeling also determine animation by linking to tagged databases of animations and props. The resulting figures can then be imported into other programs for further stylization, animation, or simulation.

Wednesday, September 16, 2009

Introduction

Hi. This will be my blog for my senior design project on phenotype-based figure generation and linking motions for crowd simulation.