Friday, September 18, 2009
Abstract
A substantial demand exists for anatomically accurate, realistic, character models. However, hiring actors and performing body scans costs both money and time. Insofar, crowd software has only focused on animating the figure. However, in real life, crowds use props. A three-hundred person office will have people at computers, chewing pencils, or talking on cell phones. Many character creation software packages exist. However, this program differs because it creates models based on body phenotype and artistic canon. The same user-defined muscle and fat values used during modeling also determine animation by linking to tagged databases of animations and props. The resulting figures can then be imported into other programs for further stylization, animation, or simulation.
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