The lab printer is broken, so I need to list a couple more papers on here. I've had a change in topic. I'm going to try to do modeling from sketching armatures.
Anyhow, here are papers based on pipeline.
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User Studies:
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Andrew Forsberg, Bob Zeleznik, Joseph La Viola, Sashi Raghupathy, Andrew Bragdon
An Empirical Study in Pen-Centric User Interfaces: Diagramming
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Modeling from Sketches:
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Chen Mao, Sheng Feng Qin, and David Wright
Sketch-Based Virtual Human Modelling and Animation
Igarashi, T., Matsuoka, S., and Tanaka, H. 2007.
Teddy: a sketching interface for 3D freeform design.
In ACM SIGGRAPH 2007 Courses (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. ACM, New York, NY, 21.
Seok-Hyung Bae, Ravin Balakrishnan, Karan Singh
ILoveSketch: As-Natural-As-Possible Sketching System for Creating 3D Curve Models
ACM Symposium on User Interface Software and Technology 2008 (Monterey, CA, USA, October 19-22, 2008)
Sezgin, T. M., Stahovich, T., and Davis, R. 2006.
Sketch based interfaces: early processing for sketch understanding.
In ACM SIGGRAPH 2006 Courses (Boston, Massachusetts, July 30 - August 03, 2006). SIGGRAPH '06. ACM, New York, NY, 22. DOI= http://doi.acm.org/10.1145/1185657.1185783
Added 2/4/10:
Adrien Bernhardt, Adeline Pihuit, Marie-Paule Cani, Loic Barthe
Matisse : Painting 2D regions for Modeling Free-Form Shapes
Masamichi Sugihara, Erwin de Groot, Brian Wyvill, Ryan Schmidt
A Sketch-Based Method to Control Deformation in a Skeletal Implicit Surface Modeler
Jeehyung Lee, Thomas Funkhouser
Sketch-Based Search and Composition of 3D Models
Orn Gunnarsson, Steve Maddock
Sketching Faces
Fabricio Anastacio, Przemyslaw Prusinkiewicz, Mario Costa Sousa
Sketch-based Parameterization of L-systems using Illustration-inspired Construction Lines
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Automatic Skinning:
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Baran, I. and Popović, J. 2007.
Automatic rigging and animation of 3D characters.
In ACM SIGGRAPH 2007 Papers (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. ACM, New York, NY, 72. DOI= http://doi.acm.org/10.1145/1275808.1276467
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Curve-based Modeling:
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Real-time Individualized Virtual Humans
Nadia Magnenat-Thalmann, Daniel Thalmann
Modeling Individual Animated Virtual Humans for Crowds
Mustafa Kasap, Nadia Magnenat-Thalmann
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Pelt Mapping:
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Brent Burley and Dylan Lacewell
Ptex: Per-face Texture Mapping for Production Rendering
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HSV Textures:
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Real-time Crowds: Architecture, Variety, and Motion-Planning
Jonathan Maïm, Barbara Yersin, Daniel Thalmann
These papers have nothing to do with my senior project but may be interesting for my other courses:
Simulation of Tearing Cloth with Frayed Edges
Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita
Procedural Generation of Rock Piles using Aperiodic Tiling
A. Peytavie, E. Galin, J. Grosjean, S. Merillou
Peek-in-the-Pic: Flying Through Architectural Scenes From a Single Image
Amit Shesh and Baoquan Chen
Finally, these are for Kristen, since she wants to make plants.
Wednesday, February 3, 2010
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