Alright, I'm just going to throw up a list of papers/articles that I'm going to take a look at. I've categorized them by topic and added a few words on why they'd be relevant to my project. I printed out the crucial ones (ie - Detecting Clones), but I'm still keeping tabs on the more tangentially relevant ones (ie - Crowd Rendering).
I want more on human perception and human modeling, but I think I have enough to read for tonight at least. I hope I'm going about this blog thing appropriately.
Modeling Humans
(Roughness Perception)
A Local Roughness Measure for 3D Meshes and its Application to Visual Masking
Guillaume Lavoué
ACM Transactions on Applied Perception, 5(4), January 2009, pp. 21:1-21:23.
(Survey of Software)
Arnold, D, Day, A, Glauert, J, Haegler, S, Jennings, V, Kevelham, B, Laycock, R, Magnenat-Thalmann, N, Maïm, J, Maupu, D, Papagiannakis, G, Thalmann, D, Yersin, B and Rodriguez-Echavarria, K (2008)
Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems.
EPOCH Conference on Open Digital Cultural Heritage Systems 2008, Rome, Italy.
(Painting Crowds)
Crowdbrush: interactive authoring of real-time crowd scenes
Branislav Ulicny, Pablo de Heras Ciechomski, Daniel Thalmann
2004 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, July 2004, pp. 243-252.
(Levels of Detail)
Levels of Detail for Crowds and Groups
C. O'Sullivan, J. Cassell, H. Vilhjálmsson, J. Dingliana, S. Dobbyn, B. McNamee, C. Peters, T. Giang
Computer Graphics Forum, 21(4), 2002, pp. 733-742.
(Body Shape Breakdown)
Mario Gutiérrez, Alejandra GarcÃa-Rojas, Daniel Thalmann, Frederic Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo
An ontology of virtual humans
The Visual Computer, 23(3), March 2007, pp. 207-218.
(Photo vs. Antropometric)
Tianlu Mao, He Huang, Zhaoqi Wang,
"A Faster Method for Modeling Virtual Colony,"
vr, pp.239, IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Differentiating Crowds
(Gaze-Contingent Rendering)
Hybrid Image/Model-Based Gaze-Contingent Rendering
Hunter A. Murphy, Andrew T. Duchowski, Richard A. Tyrrell
ACM Transactions on Applied Perception, 5(4), January 2009, pp. 22:1-22:21.
(Survey of Points to Differ On)
Clone Attack! Perception of Crowd Variety
Rachel McDonnell, Michéal Larkin, Simon Dobbyn, Steven Collins, Carol O'Sullivan
ACM Transactions on Graphics, 27(3), August 2008, pp. 26:1-26:8.
Controlling Crowds
(Affordance Theory)
Jason B. Cornwell, Kevin O'Brien, Barry G. Silverman, and Jozsef A. Toth.
"Affordance Theory for Improving the Rapid Generation, Composability, and Reusability of Synthetic Agents and Objects" Departmental Papers (ESE)..
May. 2003.
Available at: http://works.bepress.com/barry_silverman/6
(Path-Weighting)
Dynamically populating large urban environments with ambient virtual humans
M. Haciomeroglu, R. G. Laycock, A. M. Day
Computer Animation and Virtual Worlds, 19(3-4), 2008, pp. 307-317.
(Annotated Environments)
Doyle, P. and Hayes-Roth, B. 1998.
Agents in annotated worlds.
In Proceedings of the Second international Conference on Autonomous Agents (Minneapolis, Minnesota, United States, May 10 - 13, 1998).
K. P. Sycara and M. Wooldridge, Eds. AGENTS '98. ACM, New York, NY, 173-180.
DOI= http://doi.acm.org/10.1145/280765.280797
(Social Force Model)
Social Force Model for Pedestrian Dynamics
Dirk Helbing and Péter Molnár
Phys. Rev. E 51, 4282–4286
(Flow and Continuum)
The Flow of Human Crowds
Annual Review of Fluid Mechanics
Vol. 35: 169-182 (Volume publication date January 2003)
(doi:10.1146/annurev.fluid.35.101101.161136)
(Data-Driven, From Video)
Group Behavior from Video: A Data-Driven Approach to Crowd Simulation
Kang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee
2007 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, August 2007, pp. 109-118.
(Plausibility)
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations
Christopher Peters, Cathy Ennis, Rachel McDonnell and Carol O’Sullivan
Animating Figures in Crowds
(Survey of Animation Methods)
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms)
Alfredo Pina, Eva Cerezo, Francisco J. Serón
Computers & Graphics, 24(2), April 2000, pp. 297-311.
(Motion LOD)
Level-of-detail for cognitive real-time characters
Christoph Niederberger, Markus Gross
The Visual Computer, 21(3), 2005, pp. 188-202.
(Tasks, VIBES)
Sanchez, S. Luga, H. Duthen, Y. Balet, O.
VIBES: Bringing Autonomy to Virtual Characters
details 2004, ISSU 3061, pages 19-30
(Continuum Animation)
Yin, K., Coros, S., Beaudoin, P., and van de Panne, M.
2008. Continuation methods for adapting simulated skills.
In ACM SIGGRAPH 2008 Papers (Los Angeles, California, August 11 - 15, 2008). SIGGRAPH '08. ACM, New York, NY, 1-7.
DOI= http://doi.acm.org/10.1145/1399504.1360680
(Partial Motion)
Enriching a motion database by analogous combination of partial human motions
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee
The Visual Computer, 24(4), April 2008, pp. 271-280.
(Group Motion Editing)
Group Motion Editing
Taesoo Kwon, Kang Hoon Lee, Jehee Lee, Shigeo Takahashi
ACM Transactions on Graphics, 27(3), August 2008, pp. 80:1-80:8.
(Motion Patches)
Motion patches: building blocks for virtual environments annotated with motion data
Kang Hoon Lee, Myung Geol Choi, Jehee Lee
ACM Transactions on Graphics, 25(3), July 2006, pp. 898-906.
(Motion Capture)
Crowd motion capture
N. Courty, T. Corpetti
Computer Animation and Virtual Worlds, 18(4-5), 2007, pp. 361-370.
(Perceiving Smoothness)
Smooth Movers: Perceptually Guided Human Motion Simulation
Rachel McDonnell, Fiona Newell, Carol O'Sullivan
2007 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, August 2007, pp. 259-270.
(Motivation Model)
A motivational model of action selection for virtual humans
E. de Sevin, D. Thalmann
Computer Graphics International 2005, June 2005, pp. 213-220.
Rendering Crowds
(Skin Texturing)
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Ramamoorthi, Szymon Rusinkiewicz
ACM Transactions on Graphics, 27(5), December 2008, pp. 140:1-140:12.
HERE: http://delivery.acm.org/10.1145/1410000/1409093/a140-donner.pdf?key1=1409093&key2=8361112621&coll=GUIDE&dl=GUIDE&CFID=70281040&CFTOKEN=59781860
(Billboards)
Geopostors: a real-time geometry/impostor crowd rendering system
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan
ACM Transactions on Graphics, 24(3), August 2005, pp. 933-933.
(Real-Time Rendering)
Visualizing Crowds in Real-Time
F. Tecchia, C. Loscos, Y. Chrysanthou
Computer Graphics Forum, 21(4), 2002, pp. 753-766.
(Real-Time Rendering)
Real-time navigating crowds: scalable simulation and rendering
Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann
Computer Animation and Virtual Worlds, 17(3-4), 2006, pp. 445-455.
Props and Clothing
(Perception of LOD)
Perceptual Evaluation of LOD Clothing for Virtual Humans
Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan
2006 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, September 2006, pp. 117-126.
(Unified Body/Garment)
Generating unified model for dressed virtual humans
Seungwoo Oh, HyungSeok Kim, Nadia Magnenat-Thalmann, KwangYun Wohn
The Visual Computer, 21(8-10), 2005, pp. 522-531.
Implementations
(Roman Theatre)
Cain, K., Chrysanthou, Y., and Silberman, F. 2005.
A case study of a virtual audience in a reconstruction of an ancient Roman Odeon in Aphrodisias.
In ACM SIGGRAPH 2005 Courses (Los Angeles, California, July 31 - August 04, 2005). J. Fujii, Ed. SIGGRAPH '05. ACM, New York, NY, 4.
DOI= http://doi.acm.org/10.1145/1198555.1198674
Tuesday, December 29, 2009
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