Monday, January 4, 2010

Research Update

My research so far hasn't turned up what I'm looking for. I need to find more (or, perhaps, it doesn't exist).

Currently, the paper on ontology of humans paper has offered the best in terms of modeling, but most of it has been done using body scans and interpolating between that data, which doesn't allow for stylization. As for rigging, landmarks are then found in a double-pass, and a skeleton built from that landmark. They use H-ANIM skeletons. They also reference accessories which I am interested in (if not necessarily implementing). I think this is a good paper to consider when I design what my artistic models need.

O'Sullivan's work gives good reason for why my project would be needed: people distinguish using appearance. But it doesn't offer insight into what has been done in similar veins. Her motion research is a little outside of my scope, though. The only thing that concerns me is that the work proved pretty solidly that color is the distinguishing factor for clone recognition, so I don't know how much I should do with that. Luckily, she references a paper which she used to create a procedural texture for her human models. I need to find it. While this isn't within the scope of my senior design project, it could become the project for another class and be merged into my senior design.

I'm going to keep looking at papers, but I need to concentrate now on building the framework for my program. So, top priority is going to be writing a simple, "Hello World" Maya plug-in to familiarize myself with the API. Then, I'm going to post a thorough design for my plug-in.

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