Tuesday, April 6, 2010

Better Than Nothing... Shader Progress

I've been working on the shader since there is a beta review tomorrow. Here's what it looks like at the moment. I'm trying to get it to render as a lambert before I start doing too many fancy layer things.

I rendered this using ordinary Maya Software. The light is red, explaining the ground plane and all. The right cube uses the default lambert1 shader and exists for comparison.

Not enough time. Not enough time. Not enough time!

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