Sunday, April 18, 2010

Set Selection

Now, a user loads in a model (any model). I need to write a GUI which allows the user to label regions of vertices with a "Set" that follows a certain naming convention ("skullSet" "ribcageSet"... etc). Then, a lattice deformer is applied to that region. The node with the figure data connects to that lattice deformer, translating, rotating, and scaling it appropriately.

I spent all day trying to do it in C++ to no avail (because Maya's default lattice deformers are actually a small network of nodes - I was able to do it to an entire object, not a labeled set region :( ), so I hooked it together mostly in MEL.

No comments:

Post a Comment