I'm working on implementing wires, but for now, cleaning up my to-do lists...
Major things:
- Add a Maya command to attach wire deformers, based on projects from the lattice boxes.
- Add a Maya command to rig and bind a skeleton to the mesh, based on the center points of the top and bottom faces of each lattice.
- Write the light behavior equations for the tissue layer shader. (I have to do this anyway.)
- Attach tissue layer shader to model and write a MEL script GUI to allow editing of pigments and layers.
- Find how to make the FigureDataNode-Lattice connection two-ways. This may not be possible, in which case, the connection will simply be broken.
- Divide figure into more parts to accommodate the Thalmann measurements: neck, waist, lower arms, lower legs, hands, and feet. However, I am not sure if they should be specifically tagged or not.
- Re-implement properly scaled translation and rotation of lattices, around the correct pivot point.
- Re-implement translation and rotation based on the slope of the drawn curve at certain points.
- Drawing interface should erase curves. At the moment, it just paints them over white.
- Drawing interface should use an ink drying metaphor, where multiple nearby strokes are averaged into one.
- Drawing interface should not assume strokes are drawn in a particular order or direction.
- Accommodate multiple figures and selection.
- Re-implement things with clusters, not lattices.
- Clean up C++ code and node attributes, so it's not calling MEL commands.
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