I think I need to re-tag the skull area so it doesn't contain the neck, but I like how things are looking, especially with the hips. However, I am concerned with the rotation, especially of the limbs. It should be at the pivot point of the shoulder, not the middle of the arm.
Unless I can think of a way to make the relationship two-way, I think - despite having gone through major trouble of connecting lattices to the FigureDataNode - I should break the connections. This way, the model can be edited manually by lattice.
Because I almost lost the paper I wrote these ideas down on, I am now going to make an two impossibly long to-do lists, sorted from most to least feasible. First, major things which add to overall concept of the project:
- Add a Maya command to attach wire deformers, based on projects from the lattice boxes.
- Add a Maya command to rig and bind a skeleton to the mesh, based on the center points of the top and bottom faces of each lattice.
- Write the light behavior equations for the tissue layer shader. (I have to do this anyway.)
- Attach tissue layer shader to model and write a MEL script GUI to allow editing of pigments and layers.
- Find how to make the FigureDataNode-Lattice connection two-ways. This may not be possible, in which case, the connection will simply be broken.
- Divide figure into more parts to accommodate the Thalmann measurements: neck, waist, lower arms, lower legs, hands, and feet. However, I am not sure if they should be specifically tagged or not.
- Re-implement properly scaled translation and rotation of lattices, around the correct pivot point.
- Re-implement translation and rotation based on the slope of the drawn curve at certain points.
- Drawing interface should erase curves. At the moment, it just paints them over white.
- Drawing interface should use an ink drying metaphor, where multiple nearby strokes are averaged into one.
- Drawing interface should not assume strokes are drawn in a particular order or direction.
- Show and hide lattices and wires on different layers.
- Accommodate multiple figures and selection.
- Clean up C++ code and node attributes, so it's not calling MEL commands.
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