Tuesday, April 6, 2010

More Shader Progress

I fixed up the loop errors I was having, so now the final shader node combines layers to achieve its final color.

In this example, for simplicity of network, I'm only using Layer nodes with base colors (no pigment fraction).


By following the Lambert shading example included in the Maya development kit, I have thus been able to forgo writing a custom renderer. My shader now works with Maya Software - the default rendering package - which gives me sweet stuff like shadows. This is nice. Knocks a full task off my list and makes my shader more functional!


I now need to write the more complex equations (which take into consideration layer thickness, and ray scattering) as the light goes through the layers.

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