In this example, for simplicity of network, I'm only using Layer nodes with base colors (no pigment fraction).

By following the Lambert shading example included in the Maya development kit, I have thus been able to forgo writing a custom renderer. My shader now works with Maya Software - the default rendering package - which gives me sweet stuff like shadows. This is nice. Knocks a full task off my list and makes my shader more functional!

I now need to write the more complex equations (which take into consideration layer thickness, and ray scattering) as the light goes through the layers.
No comments:
Post a Comment